Ash Walkers

Warfang Core Faction
Skull Splitters:
Overview
Role:
In the Warfang hierarchy, the Worgs are the teeth, but the Skull Splitters are the spine. Recognizing that mobility requires a stable anchor, the clan fields these brutal frontline specialists to dictate the flow of the battlefield. Primarily made up of the clan’s fiercest women warriors, the Skull Splitters excel at binding enemies in place and holding ground through sheer stubborn brutality.
They do not simply fight for objectives — they own them. The Skull Splitters are often the last thing an enemy sees before the Worgs arrive and the only thing left standing when they leave.
Summon Points: 1 (Companion x2 per slot) Keywords: Orc, Ash Walkers,
Alignment: Grey Companion, Frontline,
Affiliation: Warfang Clan Objective Anchor
Subfaction: Ash Walkers
Statistics:
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Health: 4
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Armor: 1
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Speed: 5
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Defense: 6
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Dodge: 5
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Willpower: 5
Tactics and Strategies
The Skull Splitters are the objective-holding backbone of the Warfang Clan. While the Worgs specialize in speed, flanking, and aggressive pressure, the Skull Splitters are built to seize territory and refuse to surrender it.
Their Tough Skin and Controlled Unit mechanics make them exceptionally difficult to fully remove from the battlefield, especially when supported by Aurora’s healing abilities.
The Vanguard Hitch serves as the centerpiece of their battlefield role, allowing the Skull Splitters to rapidly deploy alongside the pack while simultaneously reinforcing allied Worgs during their initial assault.
Unlike the highly mobile Worg units, the Skull Splitters thrive in prolonged engagements where their durability, battlefield presence, and reliable Fate Token generation can slowly overwhelm enemy formations through attrition and coordinated pack support.
Although not individually overwhelming fighters, the Skull Splitters become extremely dangerous when properly supported by nearby Worgs and Ash Walker leadership.
Special:
[ Universal Orc Rules ]
Controlled Unit
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Type: Special Action (SA)
The Skull Splitters function as a tightly coordinated combat unit.
The unit:
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must remain within 2 inches of one another
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must perform the same actions during activation
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counts as separate scoring units while maintaining formation
If summoned by another Character:
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The Skull Splitters must remain within 4 inches of the summoning Character or be removed from play.
When reduced to 0 Health:
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Leave the unit on the battlefield as Incapacitated.
If healed before the end of the round:
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The unit returns to play normally.
If not healed by the end of the round:
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Remove the unit from play.
Abilities:
Axe Chop
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Type: Melee (M)
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Mechanic: Fate vs. Def
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Damage: Light Damage
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The Skull Splitters fight with brutal precision, hacking enemies apart while creating openings for the rest of the pack.
If Axe Chop successfully deals damage:
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generate 1 Fate Token.
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Skull Splitters may only generate:
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a maximum of 1 Fate Token per round from Axe Chop.
The Vanguard Hitch
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Type: Free Action (FA)
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Cost: 1 Fate Token
The Skull Splitters use allied Worgs as aggressive battlefield transports and living shields.
Mounting
The entire unit may mount a single unridden friendly Worg within 3 inches.
While mounted:
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the Worg gains +1 Armor
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the Worg gains +2 Health
All incoming damage is applied to these bonus values first.
While mounted:
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The Skull Splitters may not attack.
Tactical Disembark
At any point during the Worg’s movement:
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The Skull Splitters may immediately disembark.
Because this is a Free Action:
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The Skull Splitters may still activate normally during their turn.
Forced Dismount
If the mounted Worg loses the bonus Armor and bonus Health granted by The Vanguard Hitch:
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The Skull Splitters are violently thrown from the Worg.
Each Skull Splitter suffers:
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1 damage.
If reduced to 0 Health:
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The unit becomes incapacitated normally.

Mog:
Overview
Role: Mog is one of the Ash Walkers’ most relentless skirmish hunters. While the Worgs crash through enemy lines, Mog stalks the edges of battle, finishing weakened enemies and locking down fleeing prey. Armed with her trusted spear and unmatched agility, she strikes quickly before vanishing back into the chaos.
Summon Points: 1 (Character) Keywords: Orc, Ash Walkers,
Alignment: Grey Skirmisher
Affiliation: Warfang Clan
Subfaction: Ash Walkers
Statistics:
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Health: 5
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Armor: 1
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Speed: 5
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Defense: 6
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Dodge: 7
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Willpower: 5
Tactics and Strategies
Mog excels at flanking weakened opponents, pressuring objectives, and supporting Warfang assaults from the edges of combat.
Unlike the Worgs, who rely on overwhelming momentum, Mog functions as a precision cleanup hunter. Her high Dodge and mobility allow her to reposition constantly while exploiting enemies already trapped by allied Worgs.
Predator’s Step gives Mog exceptional battlefield flexibility, allowing her to disengage safely, reposition between objectives, or rapidly pressure vulnerable targets after combat.
Hunting Gale makes Mog especially dangerous during late-game objective pressure, where her extreme mobility allows her to bypass terrain and collapsing frontlines to secure key battlefield positions.
While not durable enough for prolonged frontline combat, Mog becomes highly effective in chaotic engagements where enemy formations have already begun to collapse.
Special:
[ Universal Orc Rules ]
Pack Hunter
Mog excels at attacking distracted prey.
If Mog attacks an opponent currently engaged in melee combat with a friendly Worg:
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Mog gains +1 Fate on attack rolls against that target.
Abilities:
Hunting Spear
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Type: Melee (M) or Ranged 6 (R6)
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Mechanic: Fate vs. Def or Fate vs. Dodge
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Damage: Light Damage
Mog’s spear is designed for both brutal close combat and sudden precision throws.
Successful attacks generate:
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1 Fate Token.
Mog may only generate:
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1 Fate Token per round through Hunting Spear.
Predator’s Step
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Type: Free Action (FA)
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Cost: 1 Fate Token
Mog has mastered rapid repositioning during combat.
After successfully damaging an opponent:
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Mog may immediately move up to 3 inches.
This movement:
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may enter melee combat
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may leave melee combat
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ignores engagement restrictions
Crippling Thrust
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Type: Melee (M)
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Mechanic: Fate vs. Def
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Cost: 3 Fate Tokens
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Damage: Light Damage
Mog targets exposed joints and vulnerable weak points with surgical precision.
On a successful attack:
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Apply Frozen.
Units affected by Frozen through this ability:
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cannot perform Run actions.
Hunting Gale
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Type: Ultimate (U) / Free Action (FA)
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Mechanic: Fate vs. 6
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Cost: 5 Fate Tokens
Using her spear for leverage, Mog launches herself across the battlefield with incredible speed and agility.
On a successful roll:
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Mog may immediately move up to 2d6 inches.
During this movement:
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Mog ignores Hard Terrain
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Mog ignores enemy units
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Mog may leave melee combat freely
After movement:
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Mog may immediately perform Hunting Spear.
This attack may occur:
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even if Mog has already attacked this round.
Hunting Gale may be used during a Run action.


